Hi, I'm Minnakan, a Computer Engineering graduate from UC Riverside with 2 years of professional experience as an Unreal Engine Developer. My journey combines a strong technical background and a passion for creating innovative and immersive experiences in game development, 3D graphics, and machine learning.
Over the years, I have contributed to a variety of impactful projects, including developing interactive 3D applications, procedural terrain generation systems, and AI-driven gameplay mechanics. My expertise spans C++, Python, OpenGL, and TensorFlow, allowing me to build efficient, high-performance solutions tailored to complex challenges in both gaming and simulation domains.
As an Unreal Engine Developer, I developed and launched a 3D rendering application using UE4 blueprint scripting and C++, implementing features like user authentication, 3D model import, and optimized pipelines for rendering. I also developed various VR multiplayer applications and prototypes for external stakeholders, including hand tracking and racing wheel functionality for third-party clients using Meta’s Interaction SDK for Unreal Engine. I take pride in crafting experiences that push the boundaries of interactivity and visual fidelity.
When I'm not coding or debugging, I'm deeply invested in exploring advancements in machine learning and how they intersect with real-time rendering and gaming technologies. My goal is to leverage my skills to create transformative technologies that redefine user engagement and immersion.